


However, the Emperor was is a psyker, so the next time some idiot tells you that Psykers are heresy, use this little fact on their fa- *BLAM* BLASPHEMY!. People still feel uneasy around them, but even Black Templars have to cope with them and make nice faces. Also being soul-bound to the Emperor himself probably makes them seem like prophets or oracles in some way to the average citizen. Astropaths are beyond such venom, partly because they are less prone to possession and mostly because they are a planet's only way of communicating with the greater Imperium. Many in the Imperium outside of the rabble view sanctioned psykers in an ethereal light, considering them sages or wizards (as in wise men/Gandalf), perhaps because their powers grant them a very different perspective and insight into pretty much anything. On most worlds being sanctioned (assuming you survive and don't mind the side effects) gives an air of authority and orthodoxy to an otherwise hated thing people still hate you, but instead of treating you like a particularly verbose bit of dung, now you're hated the way tax collectors are hated. "Rogue Psykers" is the official designation for any psyker who hasn't been collared by the Imperium yet and are often hated by more puritan worlds, in extreme cases routinely being hunted down and killed. In addition, they have a nasty reputation for being BLAMMED by Commissars. Imperial Guard Sanctioned Psykers combine psychic powers with Standard Issue Balls of Steel that every Imperial Guard member is issued upon conscription along with a lasgun. Space Marines make their psykers into Librarians: in addition to psychic support on the battlefield, they compile records in the Librarium, assist in battlefield communications, and test their brothers for Chaotic contamination. Such psykers appear as a unit in the Dawn of War games and like to scream incomprehensible one-liners so mind-numbingly loud that they may very well actually make your head explode. Thus, the Inquisition hunts them down so they can either be sacrificed to feed the Empra or sanctioned and made to serve the Imperium (under an inquisitor's watchful eye). There is also the threat of Chaos possessing them and summoning daemons.or having the daemons just eat them. The Imperium of Man regards most psykers as extremely dangerous, because these are people with scary powers, and the influence of the Warp tends not to let them stay sane for very long, but hey, wizards are real, cool HERESY! BLAM. The different races of the setting perceive psykers in different ways.

Luckily, in the ranks of the Imperial Guard, where there's a psyker, there's usually a Commissar ready to unleash the power of Blam. Death is one of the milder results of this extremely unlucky psykers might actually be tortured in countless ways by daemons and used as a gateway from the Warp into the physical world. This is both a blessing and a curse though psykers are often able to achieve spectacular feats with their abilities, the Warp is a perilous place, and whenever a psyker uses their abilities there is a chance that they will be subject to the Perils of the Warp. "Witness your doom!" – an Imperial Guard Psyker about to blast some heretics and/or xenos with Lightning ArcĪ psyker, in the Warhammer 40,000 universe, is an individual with psychic powers capable of accessing the Warp. "We always vilify what we don't understand." – Nenia Campbell "He who fights with monsters should look to it that he himself does not become a monster." – Friedrich Nietzsche Or turning ourselves inside-out by accident yet not dying. Magic IN SPEHSS! Eventually, all humans will be doing this for lulz against man's enemies. Good thing Games Workshop has an extremely liberal interpretation of the word 'psychic'.
